Basic Example
Simple tilemap with player movement, enemies, collisions, and sounds. Shows how little code you need for a playable game.
TilemapsCollisionsSoundsMovement
Controls: Arrow Keys / WASD: Move
Benchmark
Stress test with thousands of animated sprites. See how Glyft maintains 60 FPS with 5,000 sprites in a single draw call.
5K+ SpritesSingle Draw CallGPU AnimationFPS Counter
Controls: Buttons: Change sprite count
RPG Demo
Multi-room dungeon crawler with NPCs, dialogue, combat, projectiles, particles, HUD, and procedural audio. Shows the full addon system in action.
Rooms & TransitionsAI BehaviorsProjectilesDialogue SystemCanvas HUDProcedural Music
Controls: WASD: Move | Space: Shoot | M: Music
Build Your Own
These demos are built with Glyft's config-driven approach. Define your game rules as data and let the engine handle the rest.
Get Started